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Effects

BloomBlur


A blur effect with bloom capabilities. With the standard parameters, this effect just gives you a smooth blur. However, when the Threshold value is increased and Source is set to 1, the blur only adds to lighter parts of the image, which gives you the typical bloom look.

Bloom Blur

Parameters

  • Horizontal The horizontal width of the blur effect.
  • Vertical The vertical width of the blur effect.
  • Link With Link enabled, the vertical width becomes disabled and is linked to the horizontal width.
  • Passes More passes result in a smoother effect but also require more computer processing power.
  • Quality When set to Hi-Res, BloomBlur uses the incoming resolution for processing. When disabled, a lower resolution texture is processed, resulting in optimized performance but visible artifacts with low blur widths.
  • Threshold Pixels with a brightness below the threshold will be discarded. Combining this with the Source gain results in a bloom effect.
  • Softness Softens the threshold, resulting in a more gradual slope towards the threshold.
  • Gain The opacity of the resulting, processed video.
  • Source Sets the opacity of the original, unprocessed, video.

BrightnessContrast


A simple plugin for changing brightness and contrast.

Brightness Contrast

Parameters

  • Brightness Higher values make the image lighter.
  • Contrast Higher values amplify the differences in color lightness, lower values move all pixels more towards grey.

ColorControl


A plugin for advanced color operations. Its Dark/Mid/Light controls allow you to apply color based on the incoming image intensity. This results in organically moving color gradients that follow your content, making the color changes immediately musical.

Color Control

Parameters

  • Mult Link Links all multiply values to the red channel's value. This allows you to easily change the brightness or invert all colors simultaneously.
  • Mult RGB Multiplies the pixel's red, green or blue channel value. Use a value between 0 and 1 to reduce the amount of color in the image. Zero completely removes the color, and 1 keeps the original value. Negative values invert the channel.
  • Curves Link Links all curve values to the red channel's value. This allows you to easily gamma correct the whole image.
  • Curves RGB This changes the curve with which the color approaches its full value. This is especially useful to reduce or amplify a color in the image while keeping the whites white.
  • Dark/Mid/Light On/Off Use up to three brightness bands for colorization.
  • Dark/Mid/Light HSL Sets the Hue, Saturation or Lightness for a selected band.
  • Mid Point This sets the position of the Mid Color in the gradient. When the Mid Color is disabled, the Mid Point sets the point at which the Dark and Light Color mix equally.
  • Feather The amount of feathering between two colors.
  • Luminosity Sets how much the original pixel luminosity should influence the brightness of the colorized pixel.
  • Dry / Wet Controls the balance between the unprocessed and processed video.

Color Mixer


Manipulates the color and brightness components of an image. Selecting an optional sidechain source will allow you to blend the color and brightness of another track into the texture of the Color Mixer's host track.

Color Mixer

Parameters

  • Sidechain Menu Sets which track to blend with this track.
  • Sidechain Tapping Point Selects the point at which the sidechain signal is tapped.
  • Dry/Wet Controls the balance between the unprocessed and processed video.
  • Color Space Selects the color space to mix in.
  • Hue Shift Adjusts the hues of the color components used for RGB mixing.
  • Mix The percentage of the color component from the input video to mix with this track. This control is disabled while no video input is selected.
  • Mult Adjusts the output intensity of the color component.

CropMap


A device not only used to crop video but also to do projection mapping.

Crop Map

Parameters

  • Mode
    • Crop applies no scaling to the incoming image and may be used to discard parts of the image, depending on Invert and Feather settings. Depending on Wrap Mode it can also be used to repeat/clamp a part of the incoming image.
    • Bilinear applies linear scaling to the incoming image to fit inside the bounds.
    • Perspective applies perspective accurate scaling to the incoming image to fit inside the bounds.
  • Invert
    • In Crop mode, when enabled, the area inside of the crop shape is darkened. When disabled, pixels outside of the crop shape are darkened.
    • In Bilinear mode, when enabled, the area inside the bounds is stretched to fill the screen by applying inverse linear scaling.
    • In Perspective mode, when enabled, the area inside the bounds is stretched to fill the screen by applying inverse perspective accurate scaling.
  • Wrap Mode Choose from three Wrap Modes: Wrap, Mirror, Clamp.
    • Clamp stretches the incoming image using the colors of its edges, resulting in a stretched edge pattern.
    • Wrap repeats the incoming image.
    • Mirror repeats the incoming image using mirroring.
  • Feather Sets the amount of feathering. Negative values fade inwards. Positive values fade outwards. Content for outward fading is determined by the Wrap Mode.
  • Corner selectors Use the individual X/Y handles of all 4 corners for precise placement.
  • Link With Link enabled, the vertical width is disabled. The horizontal width is applied to the vertical width as well.
  • Mapping Window Use the handles to control the outer corners and crop/map parts of the incoming signal. It is also possible to grab the lines inbetween the handles to move the two connected corners at once. The handles will become yellow when Invert is enabled.
  • Offset Offsets the set shape on the X and Y axes.

Displacement


A displacement effect with displacement map input. By default it displaces its own input based on overall Luminance or a color channel. But it can also use the output of another track, otherwise known as a sidechain, which makes Displacement a very versatile effect.

Displacement

Parameters

  • X/Y Displacement Amount The amount of displacement on the x-axis or y-axis when a pixel has a value of 100% on the chosen color channel.
  • X/Y Displacement Channel Sets which pixel channel to use for displacement.
  • X/Y Displacement Offset Moves the complete video in the opposite direction depending on the displacement amount. This can be used to prevent a global shift in one direction as amount is increased.
  • Displacement Map Sets which track to use as a source for calculating the amount of displacement per pixel.
  • Tapping Point Selects the point at which the signal of the Displacement Map is tapped.
  • Wrap Mode Sets the Wrap Mode.
    • Clamp does not display pixels moved beyond window borders.
    • Wrap makes those pixels reappear at the other side of the window.

Feedback


Copies the previous frame onto the current frame, resulting in an echo effect. While copying, the frame can be scaled horizontally and vertically. This results in the echos moving inward or outward.

Feedback

Parameters

  • Amount Adjusts the brightness of the texture returned back to the input. The higher the amount, the longer previous frames will stay visible. However, a large value can also result in the texture filling up. More control can be achieved when combining this parameter with the Input Gain.
  • Input Gain Input Gain sets the brightness of the incoming texture. This parameter is especially useful when the Amount parameter is relatively high. Note, when Input Gain is set to 0, no video will enter the effect at all, resulting in no visible output.
  • X/Y Center The horizontal and vertical position of the point to which the feedback moves to.
  • X/Y Speed The horizontal and vertical speed with which the feedback moves towards the center point.

Gradient


Creates monochromatic and duochromatic gradients. Use Feather to go from a smooth gradient to two solid colors, while Spacing sets the distance between the two color planes.

Gradient

Parameters

  • Color Space Options are RGB (Red Green Blue) and HSL (Hue Saturation Lightness). Both color spaces share the same alpha value.
  • Color Picker Click the color box to pop up a color chooser to visually select a color.
  • RGB/HSL Comprise the values that make up the output color.
  • Alpha Sets the transparency for the color.
  • Brightness The value is multiplied with the RGB channels, fading to black as the Brightness value gets closer to 0.
  • Link Colors When linked, Color 2 will be disabled, and Color 1 will be used to draw a monochromatic gradient.
  • Anchor X/Y Sets the X/Y coordinates of the anchor that determines the center of the gradient and around which rotation occurs.
  • Angle Rotates the gradient around the anchor point.
  • Blending Sets the blending method.
    • RGB mixes colors with linear interpolation over the RGB channels.
    • Oklab mixes the colors according to the Oklab color space, which generally produces more uniform looking transitions in terms of perceived brightness and color.
  • Stretch Mode Defines the scaling mode for the gradient.
    • In Scale mode, the output gradient has the same aspect ratio as the graphical user interface, analogous to 'Scale to fill'.
    • In Stretch mode, the gradient is stretched to the corners of the output, not respecting the original aspect ratio, analogous to 'Stretch to fill'.
  • Feather Controls the feathering of the color fields, defining smoothness and blending of color transitions.
  • Spacing Regulates the spacing between the two color fields. The resulting space is transparent by default but becomes opaque when 'Invert' is activated.
  • Invert Spacing Inverts the transparency/opaqueness of the spacing.
  • Dry/Wet Controls the balance between the unprocessed and processed video.

HueSaturation


A simple plugin for changing existing colors with hue and saturation. If a an image has no colors other than black and white, this plugin will not have any effect. To add colors instead, use ColorControl.

Hue Saturation

Parameters

  • Hue Shifts the color in the entire image.
  • Saturation Lower values lower the amount of color in the image. At 0, the image is greyscale.

ISF Loader


While technically an Audio Effect, the ISF Loader is a more complex device that has its own manual page.

ISF Loader Initial State

Keyer


A very versatile device with a luminance and chroma keyer. It mimics the classic analog keying setup, allowing to set both the fill and the background images from sidechain tracks.

info

Use the tabs below to read about the different modes.

KeyerLuma

Parameters

  • Luma Threshold Sets the threshold for the luminance key. Pixels with a luminance above the threshold will be filled with the track chosen in Fill, the pixels below with the track chosen in Back.
  • Luma Invert When disabled, the keyer discards pixels below the threshold. When enabled, the keyer works from white, resulting in pixels brighter than the threshold to be discarded.
  • Luma Feather Feather softens the threshold, resulting in a more gradual slope towards the threshold.

Mirror


A basic plugin used to flip and/or mirror the video.

Mirror

Parameters

  • Flip Flips the entire video horizontally and/or vertically.
  • Mirror Mirrors a portion of the video defined by Center horizontally and/or vertically.
  • Center Sets the horizontal and vertical center point from which to mirror the video.

Pixelate


A simple plugin used to downsample the video resolution.

Pixelate

Parameters

  • Horizontal Sets the pixelation amount in the horizontal direction.
  • Vertical Sets the pixelation amount in the vertical direction.
  • Link Links the vertical value to the horizontal value.
  • Interpolate When enabled, pixels are linearly interpolated and thus have a smooth color transition between them.

Transform


Plugin for positioning, scaling and rotating video.

Transform

Graphical user interface

  • Hovering over the "+" shape will allow for selecting and adjusting the Position X/Y.
  • Hovering over the "X" shape will allow for selecting and adjusting the Anchor Point X/Y.
  • Hovering over the arrowhead will allow changing the rotation.
  • Hovering over an area within the blue frame will allow for selecting and adjusting the Scale X/Y.

Parameters

  • Scale Scales the video in percentages. The origin from which the video is scaled is defined by the anchor point. When the anchor point is in the center, the video will scale on all sides. When the anchor point is on the top-left, the video will scale towards the right.
  • Link Scale When enabled, the scale for the X-axis also influences the scale for the Y-axis, and the Y-axis scale parameter will be disabled.
  • Rotation Rotates the video around the anchor point. The Rotation dial rotates 360 degrees, 0 being up, similar to the arrow in the GUI.
  • Anchor Point All geometric manipulations to the video occur about the anchor point. The default value represents the center of the video. For example, applying a rotation transform to a layer with the default anchor point causes the layer to rotate around its center. Changing the anchor point to a different location would cause the video to rotate around that new point.
  • Position Sets the video's position based on the anchor point. The anchor point is placed on the position chosen here.
  • Wrap Mode A/B Selectors for Wrap Mode A and B. Choose from three Wrap Modes: Wrap, Mirror, Clamp. Then use the encoder to set the amount of interpolation between Wrap Mode A and Wrap Mode B.
    • Clamp does not display pixels moved beyond window borders.
    • Wrap makes those pixels reappear at the other side of the window.
    • Mirror will mirror pixels beyond the window borders.
  • Dry / Wet Controls the balance between the unprocessed and processed video.

Voronoi


Voronoi is a hybrid between a generator and an effect. Based on the Voronoi algorithm it allows both the creation and manipulation of images in a wide range of ways.

Voronoi
info

Use the tabs below to read about Voronoi's different modules and its parameters.

Voronoi Input Processing

Parameters

  • Input Processing Enable/disable input processing. Enabling input processing is more taxing for the GPU, and may result in a slight drop in frames per second.
  • Color Determines the influence of the incoming image color on the color of the voronoi cells.
  • Brightness Determines the influence of the incoming image brightness on the brightness of the voronoi cells.
  • Bleed Determines the influence of the incoming image brightness on the bleed amount between voronoi cells.
  • Spread Determines the scaling of the input image effects, per voronoi cell.
  • Spread Angle Determines the angle of the input image effects, per voronoi cell.
  • Dry/Wet Determines the dry/wet balance.

Wavvy


A displacement video effect capable of enriching imagery by adding a variety of organically flowing and morphing distortions.

Wavvy

Parameters

  • Amount Sets the severity of visual distortions by Wavvy.
  • Scale Sets the scale of vidistortions caused by the Wavvy effect.
  • Shape Interpolates between curved and squared manipulations.
  • Eco / Complex Switches between a less detailed, lighter processing and detailed, complex processing.
  • Motion Adds stationary motion to the wave shapes.
  • Movement Adds a current-like movement to the image.
  • Angle Sets the angle of the movement.
  • Wrap Mode A/B Selectors for Wrap Mode A and B. Choose from three Wrap Modes: Wrap, Mirror, Clamp. Then use the encoder to set the amount of interpolation between Wrap Mode A and Wrap Mode B.
    • Clamp does not display pixels moved beyond window borders.
    • Wrap makes those pixels reappear at the other side of the window.
    • Mirror will mirror pixels beyond the window borders.