Effects
- BloomBlur
- BrightnessContrast
- ColorControl
- Color Mixer
- CropMap
- Displacement
- Feedback
- Gradient
- HueSaturation
- ISF Loader
- Keyer
- Mirror
- Pixelate
- Transform
- Voronoi
- Wavvy
BloomBlur
A blur effect with bloom capabilities. With the standard parameters, this effect just gives you a smooth blur. However, when the Threshold value is increased and Source is set to 1, the blur only adds to lighter parts of the image, which gives you the typical bloom look.
![Bloom Blur](/assets/images/bloom-blur-0b6bb3d3f4f3afab4d841900a8369e79.png)
Parameters
Horizontal
The horizontal width of the blur effect.Vertical
The vertical width of the blur effect.Link
With Link enabled, the vertical width becomes disabled and is linked to the horizontal width.Passes
More passes result in a smoother effect but also require more computer processing power.Quality
When set to Hi-Res, BloomBlur uses the incoming resolution for processing. When disabled, a lower resolution texture is processed, resulting in optimized performance but visible artifacts with low blur widths.Threshold
Pixels with a brightness below the threshold will be discarded. Combining this with theSource
gain results in a bloom effect.Softness
Softens the threshold, resulting in a more gradual slope towards the threshold.Gain
The opacity of the resulting, processed video.Source
Sets the opacity of the original, unprocessed, video.
BrightnessContrast
A simple plugin for changing brightness and contrast.
![Brightness Contrast](/assets/images/brightness-contrast-fbeb414f48488a4f826e7689785baa05.png)
Parameters
Brightness
Higher values make the image lighter.Contrast
Higher values amplify the differences in color lightness, lower values move all pixels more towards grey.
ColorControl
A plugin for advanced color operations. Its Dark/Mid/Light controls allow you to apply color based on the incoming image intensity. This results in organically moving color gradients that follow your content, making the color changes immediately musical.
![Color Control](/assets/images/color-control-6cb9d2e21d9a8466581f74925492806e.png)
Parameters
Mult Link
Links all multiply values to the red channel's value. This allows you to easily change the brightness or invert all colors simultaneously.Mult RGB
Multiplies the pixel's red, green or blue channel value. Use a value between 0 and 1 to reduce the amount of color in the image. Zero completely removes the color, and 1 keeps the original value. Negative values invert the channel.Curves Link
Links all curve values to the red channel's value. This allows you to easily gamma correct the whole image.Curves RGB
This changes the curve with which the color approaches its full value. This is especially useful to reduce or amplify a color in the image while keeping the whites white.Dark/Mid/Light On/Off
Use up to three brightness bands for colorization.Dark/Mid/Light HSL
Sets the Hue, Saturation or Lightness for a selected band.Mid Point
This sets the position of the Mid Color in the gradient. When the Mid Color is disabled, the Mid Point sets the point at which the Dark and Light Color mix equally.Feather
The amount of feathering between two colors.Luminosity
Sets how much the original pixel luminosity should influence the brightness of the colorized pixel.Dry / Wet
Controls the balance between the unprocessed and processed video.
Color Mixer
Manipulates the color and brightness components of an image. Selecting an optional sidechain source will allow you to blend the color and brightness of another track into the texture of the Color Mixer's host track.
![Color Mixer](/assets/images/color-mixer-b16b3e893e04139a6ca1bbe090cb1319.png)
Parameters
Sidechain Menu
Sets which track to blend with this track.Sidechain Tapping Point
Selects the point at which the sidechain signal is tapped.Dry/Wet
Controls the balance between the unprocessed and processed video.Color Space
Selects the color space to mix in.Hue Shift
Adjusts the hues of the color components used for RGB mixing.Mix
The percentage of the color component from the input video to mix with this track. This control is disabled while no video input is selected.Mult
Adjusts the output intensity of the color component.
CropMap
A device not only used to crop video but also to do projection mapping.
![Crop Map](/assets/images/crop-map-c31c2ed409a317dfd50d9d399ad0f0c4.png)
Parameters
Mode
- Crop applies no scaling to the incoming image and may be used to discard parts of the image, depending on Invert and Feather settings. Depending on Wrap Mode it can also be used to repeat/clamp a part of the incoming image.
- Bilinear applies linear scaling to the incoming image to fit inside the bounds.
- Perspective applies perspective accurate scaling to the incoming image to fit inside the bounds.
Invert
- In Crop mode, when enabled, the area inside of the crop shape is darkened. When disabled, pixels outside of the crop shape are darkened.
- In Bilinear mode, when enabled, the area inside the bounds is stretched to fill the screen by applying inverse linear scaling.
- In Perspective mode, when enabled, the area inside the bounds is stretched to fill the screen by applying inverse perspective accurate scaling.
Wrap Mode
Choose from three Wrap Modes: Wrap, Mirror, Clamp.- Clamp stretches the incoming image using the colors of its edges, resulting in a stretched edge pattern.
- Wrap repeats the incoming image.
- Mirror repeats the incoming image using mirroring.
Feather
Sets the amount of feathering. Negative values fade inwards. Positive values fade outwards. Content for outward fading is determined by the Wrap Mode.Corner selectors
Use the individual X/Y handles of all 4 corners for precise placement.Link
With Link enabled, the vertical width is disabled. The horizontal width is applied to the vertical width as well.Mapping Window
Use the handles to control the outer corners and crop/map parts of the incoming signal. It is also possible to grab the lines inbetween the handles to move the two connected corners at once. The handles will become yellow whenInvert
is enabled.Offset
Offsets the set shape on the X and Y axes.
Displacement
A displacement effect with displacement map input. By default it displaces its own input based on overall Luminance or a color channel. But it can also use the output of another track, otherwise known as a sidechain, which makes Displacement a very versatile effect.
![Displacement](/assets/images/displacement-0694ade31a006c82ad3df01c4742100e.png)
Parameters
X/Y Displacement Amount
The amount of displacement on the x-axis or y-axis when a pixel has a value of 100% on the chosen color channel.X/Y Displacement Channel
Sets which pixel channel to use for displacement.X/Y Displacement Offset
Moves the complete video in the opposite direction depending on the displacement amount. This can be used to prevent a global shift in one direction as amount is increased.Displacement Map
Sets which track to use as a source for calculating the amount of displacement per pixel.Tapping Point
Selects the point at which the signal of the Displacement Map is tapped.Wrap Mode
Sets the Wrap Mode.- Clamp does not display pixels moved beyond window borders.
- Wrap makes those pixels reappear at the other side of the window.
Feedback
Copies the previous frame onto the current frame, resulting in an echo effect. While copying, the frame can be scaled horizontally and vertically. This results in the echos moving inward or outward.
![Feedback](/assets/images/feedback-b8305dbcd970fbe4c0cb80b2b4d02e8c.png)
Parameters
Amount
Adjusts the brightness of the texture returned back to the input. The higher the amount, the longer previous frames will stay visible. However, a large value can also result in the texture filling up. More control can be achieved when combining this parameter with theInput Gain
.Input Gain
Input Gain sets the brightness of the incoming texture. This parameter is especially useful when theAmount
parameter is relatively high. Note, whenInput Gain
is set to 0, no video will enter the effect at all, resulting in no visible output.X/Y Center
The horizontal and vertical position of the point to which the feedback moves to.X/Y Speed
The horizontal and vertical speed with which the feedback moves towards the center point.
Gradient
Creates monochromatic and duochromatic gradients. Use Feather to go from a smooth gradient to two solid colors, while Spacing sets the distance between the two color planes.
![Gradient](/assets/images/gradient-29d28449336218b333b9bb3441f1914f.png)
Parameters
Color Space
Options are RGB (Red Green Blue) and HSL (Hue Saturation Lightness). Both color spaces share the same alpha value.Color Picker
Click the color box to pop up a color chooser to visually select a color.RGB/HSL
Comprise the values that make up the output color.Alpha
Sets the transparency for the color.Brightness
The value is multiplied with the RGB channels, fading to black as the Brightness value gets closer to 0.Link Colors
When linked, Color 2 will be disabled, and Color 1 will be used to draw a monochromatic gradient.Anchor X/Y
Sets the X/Y coordinates of the anchor that determines the center of the gradient and around which rotation occurs.Angle
Rotates the gradient around the anchor point.Blending
Sets the blending method.- RGB mixes colors with linear interpolation over the RGB channels.
- Oklab mixes the colors according to the Oklab color space, which generally produces more uniform looking transitions in terms of perceived brightness and color.
Stretch Mode
Defines the scaling mode for the gradient.- In Scale mode, the output gradient has the same aspect ratio as the graphical user interface, analogous to 'Scale to fill'.
- In Stretch mode, the gradient is stretched to the corners of the output, not respecting the original aspect ratio, analogous to 'Stretch to fill'.
Feather
Controls the feathering of the color fields, defining smoothness and blending of color transitions.Spacing
Regulates the spacing between the two color fields. The resulting space is transparent by default but becomes opaque when 'Invert' is activated.Invert Spacing
Inverts the transparency/opaqueness of the spacing.Dry/Wet
Controls the balance between the unprocessed and processed video.
HueSaturation
A simple plugin for changing existing colors with hue and saturation. If a an image has no colors other than black and white, this plugin will not have any effect. To add colors instead, use ColorControl.
![Hue Saturation](/assets/images/hue-saturation-af738ebabd1256ba3f21e181b564450f.png)
Parameters
Hue
Shifts the color in the entire image.Saturation
Lower values lower the amount of color in the image. At 0, the image is greyscale.
ISF Loader
While technically an Audio Effect, the ISF Loader is a more complex device that has its own manual page.
![ISF Loader Initial State](/assets/images/isf-loader-7a3ecafce99990392ee04d1f80934af6.png)
Keyer
A very versatile device with a luminance and chroma keyer. It mimics the classic analog keying setup, allowing to set both the fill and the background images from sidechain tracks.
Use the tabs below to read about the different modes.
- Luma mode
- Color mode
![KeyerLuma](/assets/images/keyer-luma-013d583e1a9ba5bbc2941b006d493aed.png)
Parameters
Luma Threshold
Sets the threshold for the luminance key. Pixels with a luminance above the threshold will be filled with the track chosen in Fill, the pixels below with the track chosen in Back.Luma Invert
When disabled, the keyer discards pixels below the threshold. When enabled, the keyer works from white, resulting in pixels brighter than the threshold to be discarded.Luma Feather
Feather softens the threshold, resulting in a more gradual slope towards the threshold.
![KeyerColor](/assets/images/keyer-color-924206668eba6c279b6521fcd23a5752.png)
Parameters
Color Tolerance
Sets the threshold for the color key. Pixels with a color difference above the threshold will be filled with the track chosen in Fill, the pixels below with the track chosen in Back.Color Box
Sets the color for the color key.Using
Sets how the color difference is calculated.Color Feather
Feather softens the threshold, resulting in a more gradual slope towards the threshold.
Mirror
A basic plugin used to flip and/or mirror the video.
![Mirror](/assets/images/mirror-8f28bd5b5cbad076e13ecc256c8056b5.png)
Parameters
Flip
Flips the entire video horizontally and/or vertically.Mirror
Mirrors a portion of the video defined byCenter
horizontally and/or vertically.Center
Sets the horizontal and vertical center point from which to mirror the video.
Pixelate
A simple plugin used to downsample the video resolution.
![Pixelate](/assets/images/pixelate-981590a90abee1c39d8531e6ab578a2f.png)
Parameters
Horizontal
Sets the pixelation amount in the horizontal direction.Vertical
Sets the pixelation amount in the vertical direction.Link
Links the vertical value to the horizontal value.Interpolate
When enabled, pixels are linearly interpolated and thus have a smooth color transition between them.
Transform
Plugin for positioning, scaling and rotating video.
![Transform](/assets/images/transform-83b3390f4bf7b5249a27270631e534e9.png)
Graphical user interface
- Hovering over the "+" shape will allow for selecting and adjusting the Position X/Y.
- Hovering over the "X" shape will allow for selecting and adjusting the Anchor Point X/Y.
- Hovering over the arrowhead will allow changing the rotation.
- Hovering over an area within the blue frame will allow for selecting and adjusting the Scale X/Y.
Parameters
Scale
Scales the video in percentages. The origin from which the video is scaled is defined by the anchor point. When the anchor point is in the center, the video will scale on all sides. When the anchor point is on the top-left, the video will scale towards the right.Link Scale
When enabled, the scale for the X-axis also influences the scale for the Y-axis, and the Y-axis scale parameter will be disabled.Rotation
Rotates the video around the anchor point. The Rotation dial rotates 360 degrees, 0 being up, similar to the arrow in the GUI.Anchor Point
All geometric manipulations to the video occur about the anchor point. The default value represents the center of the video. For example, applying a rotation transform to a layer with the default anchor point causes the layer to rotate around its center. Changing the anchor point to a different location would cause the video to rotate around that new point.Position
Sets the video's position based on the anchor point. The anchor point is placed on the position chosen here.Wrap Mode A/B
Selectors for Wrap Mode A and B. Choose from three Wrap Modes: Wrap, Mirror, Clamp. Then use the encoder to set the amount of interpolation between Wrap Mode A and Wrap Mode B.- Clamp does not display pixels moved beyond window borders.
- Wrap makes those pixels reappear at the other side of the window.
- Mirror will mirror pixels beyond the window borders.
Dry / Wet
Controls the balance between the unprocessed and processed video.
Voronoi
Voronoi is a hybrid between a generator and an effect. Based on the Voronoi algorithm it allows both the creation and manipulation of images in a wide range of ways.
![Voronoi](/assets/images/voronoi-13960f13c3ad3d4663cddaec750ded63.png)
Use the tabs below to read about Voronoi's different modules and its parameters.
- 1. Input Processing
- 2. Scale
- 3. Shape
- 4. Bleed
- 5. Density
- 6. Color
![Voronoi Input Processing](/assets/images/voronoi-1-156fd8fbcbc70e40db7112ad9c2d0f54.png)
Parameters
Input Processing
Enable/disable input processing. Enabling input processing is more taxing for the GPU, and may result in a slight drop in frames per second.Color
Determines the influence of the incoming image color on the color of the voronoi cells.Brightness
Determines the influence of the incoming image brightness on the brightness of the voronoi cells.Bleed
Determines the influence of the incoming image brightness on the bleed amount between voronoi cells.Spread
Determines the scaling of the input image effects, per voronoi cell.Spread Angle
Determines the angle of the input image effects, per voronoi cell.Dry/Wet
Determines the dry/wet balance.
![Voronoi Scale](/assets/images/voronoi-2-faabaca9c6f9e8dd8ca4de6d890ee87f.png)
Parameters
Scale
This adjusts the scale of the voronoi pattern, zooming in/out around the anchor point defined by 'Anchor X' and Anchor Y'.Angle
This rotates the voronoi pattern around the anchor point defined by 'Anchor X' and Anchor Y'.Anchor X
This sets the X coordinate of the anchor around which scaling, rotation and stretching occurs.Anchor Y
This sets the Y coordinate of the anchor around which scaling, rotation and stretching occurs.Offset X
This shifts the voronoi pattern left/right. The amount of shifting is multiplied with the amount set in 'Offset Multiplier'.Offset Y
This shifts the voronoi pattern up/down. The amount of shifting is multiplied with the amount set in 'Offset Multiplier'.Offset Mult
This multiplies the impact of 'Offset X' and 'Offset Y'.
![Voronoi Shape](/assets/images/voronoi-3-430128dae71e18caf7e22ac8ea864158.png)
Parameters
Motion
This defines the speed at which the voronoi cell displacement changes over time. This effect is only visible when Displace is set to a value higher than 0.Motion Rev
This reverses the direction of Motion. This effect is only visible when Displace is set to a value higher than 0.Move
This defines the speed at which the pattern moves in the direction defined by 'Move Angle'.Move Angle
This defines the angle at which the pattern moves at the speed defined by 'Move'.Voronoi Mode
This toggles the display mode for the voronoi pattern between Polygonal (based on cell boundaries) and Circular (based on cell points).Fill
This controls the size of the visible area of the voronoi cells. In Circular mode, it determines how much of the cell is visible starting from the voronoi points outward. In Polygonal mode, the Size parameter determines the size of the voronoi intersection borders: smaller sizes result in larger borders.Displace
This defines the voronoi cell displacement relative to its original hexagonal state.`Stretch
This modifies the distances between voronoi cells by either stretching them further apart or squeezing them closer together, centered on the anchor point determined by 'Anchor X' and 'Anchor Y'.Edge Rounding
In Polygonal mode, this controls the level of border rounding for voronoi cells.Edge Feather
This controls the feathering of voronoi cells, causing them to darken gradually towards their boundaries.
![Voronoi Bleed](/assets/images/voronoi-4-8a29b15176d280d91eefa07f0e361a65.png)
Parameters
Bleed
Enable/disable Bleed and Bleed Tins effects. Enabling Bleed is more taxing for the GPU, and may result in a slight drop in frames per second.Amount
This defines the degree to which colors of neighbouring voronoi cells bleed into each other. This parameter also influences the visual patterns and the effects of the "Bleed Tint" parameters below.Red
This sets the Tint Color Red amount. The areas in which colors bleed into each other can be tinted according to the Tint parameters.Green
This sets the Tint Color Green amount. The areas in which colors bleed into each other can be tinted according to the Tint parameters.Blue
This sets the Tint Color Blue amount. The areas in which colors bleed into each other can be tinted according to the Tint parameters.Tint
This sets the alpha amount for the Tint color. The areas in which colors bleed into each other can be tinted according to the Tint parameters. Alpha amount defines how much of this color is visible.Area
This determines the size of the tinted portion within the color bleeding domains.Shape
This determines which subsection of the color bleeding domains is tinted.Feather
This controls how smooth the gradient is from the regular voronoi patterns into the Bleed Tint Color.
![Voronoi Density](/assets/images/voronoi-5-cec6b1ff082995fda45e82d0abc87685.png)
Parameters
Density
This determines which percentage of the voronoi cells are fully visible.Maximum
This determines the maximum visibility of the voronoi cells.Minimum
This determines the minimum visibility of the voronoi cells.Ramp
This determines the relative transition time between minimum and maximum visibility values.Rate
This controls the rate at which the visibility values alternate between the minimum and maximum values within voronoi cells.
![Voronoi Color](/assets/images/voronoi-6-a7ecf5c6695e5028d0fede7c49a33679.png)
Parameters
Range
This determines the variety of voronoi cell colors.Hue
This sets the hue offset of voronoi cell colors.Saturation
This sets the saturation of voronoi cell colors.Brightness
This sets the brigthness of voronoi cell colors.Rate
This controls the rate at which color values within voronoi cells alternate.
Wavvy
A displacement video effect capable of enriching imagery by adding a variety of organically flowing and morphing distortions.
![Wavvy](/assets/images/wavvy-74b83102de4ba13698086a4972cab5eb.png)
Parameters
Amount
Sets the severity of visual distortions by Wavvy.Scale
Sets the scale of vidistortions caused by the Wavvy effect.Shape
Interpolates between curved and squared manipulations.Eco / Complex
Switches between a less detailed, lighter processing and detailed, complex processing.Motion
Adds stationary motion to the wave shapes.Movement
Adds a current-like movement to the image.Angle
Sets the angle of the movement.Wrap Mode A/B
Selectors for Wrap Mode A and B. Choose from three Wrap Modes: Wrap, Mirror, Clamp. Then use the encoder to set the amount of interpolation between Wrap Mode A and Wrap Mode B.- Clamp does not display pixels moved beyond window borders.
- Wrap makes those pixels reappear at the other side of the window.
- Mirror will mirror pixels beyond the window borders.