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Videosync

1.4.6


July 16, 2024

  • Fixed an issue where the Showsync Control Surface was not detected by Live 12.1.

1.4.5


May 25, 2024

  • ISF Loader: Fixed a bug that caused HSL color values to be recalled incorrectly when reloading a Live Set.

1.4.4


May 15, 2024

  • ISF Loader: Fixed a bug that could cause Videosync to crash while running in Networked Playback mode.

1.4.3


April 10, 2024

  • ISF Loader: Fixed a bug that caused the browser to remain empty or even crash Videosync when encountering a non-text .fs file within the shader library.

1.4.2


January 23, 2024

  • Fixed a bug that under some circumstances caused the selected track for Color Mixer's sidechain menu to be changed to an incorrect track after reloading a Live Set.
  • Fixed a bug that caused the Sidechain dropdown menus in any of Videosync's devices to be empty whenever there were more than 128 tracks in the Live Set.

1.4.1


December 27, 2023

  • Simpler: Fixed a regression that prevented HAP videos from playing while the transport was stopped.
  • External In: Fixed a regression that prevented Syphon inputs from being displayed.

1.4.0


December 20, 2023

New features

Gradient

New effect device: Gradient. Create monochromatic and duochromatic gradients. Use Feather to go from a smooth gradient to two solid colors, while Spacing sets the distance between the two color planes.

Color Mixer

New effect device: Color Mixer. Manipulate the color and brightness components of an image. Select an optional sidechain source to blend the color and brightness of another track into the texture of the Color Mixer's host track.

Other improvements

  • Added two new presets: "Auto Rotate" and "Wobble".
  • Voronoi: All relevant parameters can now be modulated.

Bug fixes

  • In Simpler, when using Slice Mode with the 'Freeze' playback mode, the correct last frame of the slice stays visible instead of the first frame of the next slice.
  • Transform: The Info Text title for Dry/Wet is now "Dry/Wet".
  • Status: No longer prints debug messages in the Max console.